Back to workPROJECT 05 / XR / EDUCATION
ACTIVE R&D · 2026—

Bangre Néo Lab

Make learning something students can manipulate, not just watch.

Celly assessment screen: quiz, full exam and revision cards used to measure what gesture interaction actually adds.
ROLEFounder / Builder · XR & Learning Experience
TOOLSUnity · Unreal Engine · MediaPipe · Three.js
STATUSACTIVE R&D
CONTEXT / INTENT

The starting point.

Bangre Néo Lab explores accessible spatial learning experiences. The ambition: make abstract concepts tangible through real-time 3D, hand tracking and workflows designed around the realities of African classrooms.

STATUS / OUTCOME

A research and prototyping track for controller-free XR learning.

NEXT PROJECT

CellLab